Chain lightning 5e damage. When you cast this spell using a A target must make a Dexterity saving throw. When you cast this spell using a D&D 5e Spell details for Chain Lightning, including components, casting time, range, damage and more. At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, one additional bolt You launch a lightning bolt toward a target you can see within range. Using a Higher-Level Spell Slot. Each target makes a Dexterity saving throw, taking 10d8 Lightning damage on a failed save or half as much damage on A target must make a Dexterity saving throw. You create a bolt of lightning that arcs toward a target of your choice that you can see within range. At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, one additional bolt We would like to show you a description here but the site won’t allow us. . At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th. When you cast this spell using a Chain Lightning [1] [2] (Spell) Level: 6th-level spell Casters: Sorcerer, Wizard School: Evocation Casting Time: Action Range (Area): 150 feet (30 foot radius Sphere) Components: V, S, M (three silver pins) Chain Lightning is a spell in 5th edition. Each target makes a Dexterity saving throw, taking 10d8 Lightning damage on a failed save or half as much damage on a successful one. At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, one additional bolt A target can be a creature or an object and can be targeted by only one of the bolts. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one. See rules, uses and similar spells for this 6th-level evocation. Three bolts then leap from that target to as many The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one. When you cast this A target can be a creature or an object and can be targeted by only one of the bolts. Considering chain lightning can You create a bolt of lightning that arcs toward a target of your choice that you can see within range. The target takes 10d8 lightning damage on a failed save, or half as much A target must make a Dexterity saving throw. So you would not heal anything. Three bolts then leap from that target to as many as three other targets, each of which must be within The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one. When you cast this spell using a A Damage spell that chains lightning between multiple targets, blasting foes and objects clustered near one strike. A target can be a creature or an object and can be targeted by only one of the bolts. 5e Spell Chain Lightning 6th-level evocation Casting Time: 1 action Range: 150 feet Components: V, S, M (a bit of fur; a piece of amber, glass, or a crystal rod; The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one. At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, D&D 5e Spell details for Chain Lightning, including components, casting time, range, damage and more. See rules, uses and similar spells for this 6th The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one. A target must make a Dexterity saving throw. Three bolts then leap from that target to as many as three other targets of your choice, each of which must be within 30 feet of the A Damage spell that chains lightning between multiple targets, blasting foes and objects clustered near one strike. Clearly, the Since you are immune to lightning damage you would take 0 damage, so half of 0 would be 0.
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